Our entry for the Hololive game jam no 3! The concept was that of a roguelike with randomly assigned rooms except those with a puzzle to be solved such as one level you might see.

NOTE: Godot seems to take forever to do the first load in browser and you may need to reload it in fact.

CONTROLS: wasd or arrows to move, click to attack(spin), esc for going back in menus and pausing, you can step on some pressure plate looking things, that's basically it.

The goal is simply to clear 7 rooms and every time you die to a room that number goes down and you end up in a random room again, you can heal with cheese. Upon the 7th room you will reach end game and can do it again with slight randomization, although the rooms to randomize are very few.

I wanted to add so many more puzzles but didn't come up with anything in the time and want to get the more RPG like elements up and running and base functionality down first. Ideally the enemies would have more varied attacks, be more animated etc. More than 1 basic puzzle and not just combat.

Regardless of these things I hope you enjoy this demo/preview. Unfortunately at the time of updating this the artist has pulled out, so for the unforeseeable future development is on hold. If you are a passionate Hololive fan and artist and willing to finish this off with me for free please do contact me by email.

Updated 24 days ago
StatusIn development
PlatformsWindows, Linux, HTML5
AuthorAe Lux Production
Made withGodot
Tags2D, bae, hakos-baelz, holojam-3, hololive, irys, Singleplayer
Average sessionA few seconds
LanguagesEnglish

Download

Download
Chaotic Crossways.exe 82 MB
Download
Chaotic Crossways.x86_64 75 MB

Comments

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(+1)

Interesting game.

I like the concept! It definitely can become a more interesting game if you add more elaborate puzzles and polish a bit more the presentation.

Bae's and IRyS sprites are adorable! XD

Some things that can be improved:

- When starting a new run, the player HP is not reset to full.

- The player can't walk diagonally.

- Some terrain colliders didn't match the visuals, such as the paths on the ground.

- Needs feedback from hitting enemies / taking damage / interacting with pressure plates.

Can't wait for the finished version if this is just a preview! Good job!